While this all sounds quite limiting, it’s implemented very well, and the end result is a very usable simulation/game. There are also fewer aircraft, a reduced-accuracy flight model, and no navigation aids. Within the world, there’s but one airport, and no cities. So what do you give up in the move to the iPhone? First of all, the world is much smaller-the entire planet is a roughly 1,600 square mile area around Innsbruck, Austria. The iPhone install, on the other hand, weighs in at just 7MB. The iPhone version of X-Plane is a slimmed-down version of the desktop product-X-Plane for the Mac requires something like 60GB of disk space for a full install, so that’s not going to work well on an 8GB or 16GB iPhone. In short, X-Plane is the state of the art in flight simulation on the Mac. Each airplane has a fully functional panel, containing all the key instruments you’d find in the real version, and the mix of airplane types available is huge-everything from gliders up to a 747 jumbo jet. Reviewed version 8.0 back in 2005 version 9 is now current.) It has an advanced flight model, realistic and dynamic weather, the ability to fly hundreds of planes, and a worldwide database of airports and navigation aids (such as X-Plane, which is the most advanced flight simulator available for the Mac. This is the first flight simulator for the iPhone, and if nothing else, it’s an amazing testament to the power of the iPhone’s CPU and graphics capabilities. ![]() Instead, my iPhone can now literally fly, thanks to Laminar Research’s X-Plane for iPhone. ![]() While my iPhone has always felt relatively fast, now I can say it really flies-and no, that’s not due to theĢ.1 software update, though that helped.
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